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Illusion game studio
Illusion game studio










illusion game studio

His Chinese stuntmen remained animated and active between punches and kicks, giving a dynamism to the fight scenes that made him a household name. He spoke of problems working with American stuntmen, who’d just stand around in the background waiting for their turn to get hit. This sparks a memory of an early Jackie Chan interview as his worldwide popularity began to emerge. If you turn around, there has to be something there to provide context and carry on the immersion.” “So if you’re sat in the tail of a Lancaster, there has to be something to see on your right and left.

illusion game studio

There is virtually no control over the cameras in game, because the player is the camera,” explains Novisova. “VR pretty much turns your game dev knowledge upside down. While any form of standardised control system has yet to reveal itself for early hardware adopters, those making games are also having to find new ways to deliver an experience, while relinquishing design choices that usually help them to build the game’s entire framework.

illusion game studio

It’s a small irony that VR game developers are facing a similar issue as new gamers one of control. “You need to forget everything you know about conventional games development and start from scratch, which makes VR projects immensely exciting but incredibly challenging at the same time.” “VR projects require you to be innovative and approach things in a different way,” Novisova continues. You need to forget everything you know about conventional games development and start from scratch. It’s not a new gaming concept, so it seems reasonable to think that creating a new addition to this well-trodden concept would be a simple task for an established code factory like Climax.īut apparently it didn’t turn out that way at all. “The conventional way of creating games doesn’t apply to VR.”Ĭlose to being available on the Oculus-supported Gear VR, Bandit Six, puts players in the gun turret of a Lancaster bomber and sends them into battle in the skies of World War II. “VR is technically challenging in general and it requires an entirely new approach to creating a gaming experience,” Novisova says, explaining the early challenges her team faced when branching out into their first virtual reality project. We caught up with the game’s associate producer Maria Novisova to find out about the studio’s experiments in VR gaming. It’s also bridged the platform barrier with apparent ease, which is perhaps why it feels equipped and ready to join the frontline offensive into virtual reality gaming.Ĭlimax has Bandit Six, its first VR game, ready for release, and will begin with Samsung’s recently released Gear VR as its launch system. Climax Studios is well ingrained in the game development space, having worked on franchises ranging from Castlevania to Silent Hill and, most recently, Assassin’s Creed.












Illusion game studio